Description of Engine
A flexible real-time 3D system that supports 3DSMAX .3ds (the current mid-level 3D standard) data files. Supports the LUA scripting language for entities.
Platforms
Currently supports Windows9x and WindowsNT with Direct3D or OpenGL, as well as Linux with Mesa.
Current Feature Set
Direct3D, OpenGL, DirectSound and DirectInput support
LUA scripting language interface
.3DS file support
All data stored in .3DS files usable by engine
3DSMAX keyframe animation support
Keyframe interpolation
Texture Maps
Alpha maps / Transparency
Texture animation
Run-time command console for environment variables and debugging
Dynamic cameras
Camera "cuts" via scripting
Dynamic and colored lighting
.wav file sound effects
Tested hardware accelerators
3DFX Voodoo
nVidia
S3 Virge
MMX
Rendition Verite
(Should work on any Direct3D/OpenGL compatible 3D hardware)
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